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Title35307 - Jihad Final Reckoning
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Page 1

TMTM

A JIHAD PLOT SOURCEBOOKA JIHAD PLOT SOURCEBOOK

Page 2

THOMAS MARIK, THE MASTERTHOMAS MARIK, THE MASTER

THE WAR IS OVER!THE WAR IS OVER!

©2011 The Topps Company, Inc. All Rights Reserved. Jihad: Final Reckoning, Classic BattleTech, BattleTech, BattleMech and ’Mech are registered trademarks and/or trademarks of The Topps

Company, Inc., in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in the USA.

Under License FromUnder License From

Terra is secure. The Protectorate is free. The ManeiTerra is secure. The Protectorate is free. The Manei

Domini are scattered. The Master has fled to his finalDomini are scattered. The Master has fled to his final

refuge. As the last embers of the Word of Blake arerefuge. As the last embers of the Word of Blake are

finally extinguished across the Inner Sphere, a newfinally extinguished across the Inner Sphere, a new

nation is born—and a new era is dawning. Forged innation is born—and a new era is dawning. Forged in

the fires of the greatest war fought since the coming ofthe fires of the greatest war fought since the coming of

the Clans, the Republic of the Sphere promises peacethe Clans, the Republic of the Sphere promises peace
and stability few could have imagined since the startand stability few could have imagined since the start

of the Jihad in 3067.of the Jihad in 3067.

Jihad: Final Reckoning completes the Jihad plot book completes the Jihad plot book

series started withseries started with Blake Ascending, wrapping up the, wrapping up the

final years of the war between the Word of Blake andfinal years of the war between the Word of Blake and

the Inner Sphere, and establishing the birth of thethe Inner Sphere, and establishing the birth of the

Republic of the Sphere. With articles covering theRepublic of the Sphere. With articles covering the

final fateful years of the war, this book includes newsfinal fateful years of the war, this book includes news

stories and intelligence reports from across the Innerstories and intelligence reports from across the Inner

Sphere, along with additional rules and campaignSphere, along with additional rules and campaign

tracks fortracks for BattleTech campaigns played using the campaigns played using the

Total Warfare and and A Time of War game rules. This book game rules. This book

also provides a snapshot of the postwar universe,also provides a snapshot of the postwar universe,
laying the groundwork for future campaigns. Alsolaying the groundwork for future campaigns. Also

included is a glimpse at the more fantastic weaponsincluded is a glimpse at the more fantastic weapons

and assets the Word of Blake was developing beforeand assets the Word of Blake was developing before

its final fall—complete with rules for top-secret units,its final fall—complete with rules for top-secret units,

including the Caspar III including the Caspar III system andsystem and Spectral LAMs. LAMs.

JIHAD ERA JIHAD ERA

WWW.CATALYSTGAMELABS.COMWWW.CATALYSTGAMELABS.COM

THE THE SCOURING SCOURING OF OF CIRCINUSCIRCINUS

®

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connection/JIHAD: FINAL JIHAD: FINAL RECKONINGRECKONING/06: WHAT LIES BENEATH 082 / 083

THE LYRAN ALLIANCETHE LYRAN ALLIANCE
THE MTHE MILITARY STAILITARY STATETE
OF THE OF THE LLYRAN YRAN ALLIANCEALLIANCE

Continuing to work well with us
even now, the Lyrans consider us their
friendliest neighbor—a particularly
welcome scenario given their common
borders with the Clans, the Draconis
Combine, and the fractured Free
Worlds. Indeed, while most realms
surrendered their traditional
territories to the Republic due
largely to the sheer damage
done to those worlds and their
respective militaries’ lack of ability
and resolve to endure another conflict,
the Lyrans have spun the affair as an
excellent pretext to rid themselves of
the most problematic elements of their
Skye Province.

THE SUPPLY CHAINTHE SUPPLY CHAIN
As an industrial giant, the Lyrans

have always been able to lean on their military-
industrial complex to provide its armies with better
and bigger units, usually quicker than their enemies
could. That ability serves the LAAF well, particularly in
defensive campaigns, where their border forces might
be bled by the enemy one day, only to receive fresh
replacements from the interior the next. The Word of Blake
threw a monkey wrench into that machine with their high
mobility and willingness to target industries for destruction, not
capture. This enabled the Word to ravage the Lyrans’ industries
with deep raids, including the formidably protected Hesperus
II. Realizing the danger almost immediately, the LAAF found
its supply chains drying up fast and desperately turned to the
non-military industry to bail them out. Several civilian factories
retooled their lines to produce RetroTech ’Mechs. Only now,
with the emergency passed, have most of these manufacturers

returned to their more familiar products (though a few remain,
selling primarily to mercenaries and external parties).

The dramatic drop and recovery of military manufacturing
exacerbated a perennial problem that has plagued the Lyrans
for centuries. Beset by a leadership that tends to reward those
who play at politics better than they command the battlefield,
backgrounds and connections continued to factor in to which
commanders received which supplies for the early half of the

Jihad. The Social General isn’t gone by a long

shot, but that role suffered greatly as the
state’s very existence was threatened and

Adam Steiner assumed the Archonship.
This was most evidenced in the patchwork

hardware many low-prestige LAAF forces
maintained and the frequent disruptions

in upper level military communication
as rival social climbers competed

for the throne’s ear. As a result, the
Lyrans relied more than ever on their
mid-level officers to command the
battles. We can only hope—for House

Steiner’s sake—that this time the
lessons have been learned.

INTERNAL TENSIONSINTERNAL TENSIONS
Although the Lyrans are not suffering

from internal dissension quite as badly
as their other Successor State neighbors

have, internal politics affect their military
nonetheless. While the eternally rebellious

Isle of Skye now lies within our Republic,
albeit without the prized worlds of Hesperus II and

Solaris, the leaders on Tharkad have gained a measure
of political stability. Unfortunately, this has been

countered by the refusal of several semi-autonomous
Archonettes—most notably Inarcs and Kaumberg—to

return the troops under their control to LCAF authority.
In addition to making coordination of the overall military

more difficult, this could result in a future showdown that
will result in Lyrans killing Lyrans, further retarding an already
slow military recovery. While each Archonette has relatively
few troops under its command, and all of them together
boast—at most—a handful of BattleMech regiments, these
regional power blocs are impacting the LAAF’s ability to cover
the borders, especially along the Periphery fringe, where pirate
activity among non-Archonette worlds is up sixt y percent. If a
diplomatic answer to this hamstringing of their forces cannot

be found soon, we may expect one of the Archonettes to
become an example to the others.

CLASHING VALUESCLASHING VALUES
On the whole, the Jihad proved an interesting time for

the LAAF; after the initial years of favoritism wore off and
supplies grew scarcer, the rise of Adam Steiner as General of
the Armies and then Archon restored some common sense



WHAT LIES BENEATHWHAT LIES BENEATH

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connection/JIHAD: FINAL JIHAD: FINAL RECKONRECKONINGING/section06: WHAT LIES BENEATH

to the quartermasters’ distribution of replacement units. By
the latter years of the war, supplies shipped faster to forces
that were more proximal to combat zones and more reliable
in battle, forcing prestige commanders staffed by status-
seeking commanders to show more dedication and combat

initiative. This egalitarianism by chaos has faded somewhat asthe state of emergency recedes; the Lyran Guards and Royal
Guards are once again at the top of the pecking order, for
example, while regional militias only rank above the training
cadres in priority. The outcome of this waxing and waning
has produced a varied mix of technologies in all of the LAAF’s
regiments, while overall raising the quality and reliability of
the LAAF’s remaining troops. This change, unfortunately, will
prove all too transient if the tendency for providing better
gear to the more politically favored commands returns to its
Civil War strength anew.

The clash of old values versus new wisdom for the LAAF is
nowhere nearly as apparent as it is in the arguments Archon
Steiner routinely has with General of the Armies Rebecca
Simons. Unlike her predecessors, Simons—who hails from
common srcins, in stark contrast to the bulk of the LAAF High
Command staff—has not backed down from her staunch views
against what she considers the LAAF’s “spoiled elite”. This
attitude has earned her many enemies in the Royal Court and

more than a few heated confrontations with the Archon behindclosed doors. Considering that Simons’ attitude matches that of
Steiner’s own before the Jihad, the disputes seem unusual, but
now that he rules a troubled, war-weary realm, it is apparent
that the Archon is hoping a more “inclusive” armed force will
be needed for the time being. In this, the Archon is clearly the
wiser of the two, though Simons’ dedication to raising the
quality and competence of the Lyran officer corps is something
to be encouraged as well.

THE DEFENSIVE SITUATIONTHE DEFENSIVE SITUATION
Though the loss of highly populated worlds like Skye and

New Earth may have been a blow to the Alliance’s coffers in
terms of tax revenue and the manufacturing output of Skye,
retaining the strategically and economically more valuable
worlds of Hesperus, Solaris, and others made the loss bearable
to House Steiner. It also lessened the state’s defensive strain
in the region, by placing the burden of Skye factories on
us, while freeing the Lyrans to focus greater defenses on

Hesperus. Meanwhile, treaty stipulations between our tworealms call for us to provide the Alliance with access to Skye’s

valuable aerospace manufacturing output, a “favored-trade”
status that further solidifies a friendly border with
the Steiners.

The transfer of Skye and its defenses to the Republic was
spun so well that it resulted in some spirited celebrations among

the LAAF, though there was an awkward moment or two whenthe Skye Jaegers actually elected to remain with the Alliance
instead. (Rumor has it that the “Going Away” party supplies
provided to the Jaegers by the over-eager quartermasters were
used instead to stage a “Farewell to Blake” party.) Individual
defections from the Jaegers and other commands weakened
several LAAF formations in the region even further than their
wartime combat losses, leaving much of the remaining Skye
Province defenders comparatively weak for the time being.

Further affecting the LAAF’s recovery, while simultaneously
adding to its strain, are the smaller conflicts that the Alliance has
become embroiled in. The biggest of these have been the border
skirmishes with Tamarind that began during the Jihad. Despite
coming out on top in the end, there was little permanent gain
on the Alliance’s side. In addition to demonstrating a weakened
chain of command between the Buena Province and Tharkad,
some Lyran forces suffered up to twenty percent casualties in
these battles. Fortunately for the Lyrans, Tamarind’s greater
losses will help ensure the former League state cannot launch

reprisals for some time.Potentially more disastrous, in the meantime, was the
loss of the Fourth Alliance Guards on Poulsbo to the Regulan
bombardment there—a heavy blow to the psyche and morale of
the Alliance. The Regulans’ half-hearted apologies and claims of
doing the deed “for the greater good” of destroying the Word of
Blake have comforted few Lyrans, and there have been calls for
bloody retaliation against the Principality. If nothing is done to
defuse the situation, we can expect that the enmity between the
states to increase.

Combined with the troubles on the border with the former
League, the Alliance is also victim to pirates along its outer
rim, while two Crusader Clans now share a border with the
Lyrans. Given these threats to Alliance security, we should
take every opportunity to assure House Steiner that not only
are we their only friendly neighbor state, but that we can also
provide safe travel and trade routes to their other key ally,
the Federated Suns. As long as the Steiners stay in power and
the Lyrans retain the attributes that have served them well

through the centuries, a stable Alliance can only strengthenour mutual defenses.

WHAT LIES BENEATHWHAT LIES BENEATH

Page 169

LAND-AIR BATTLEMECH RECORD SHEETLAND-AIR BATTLEMECH RECORD SHEET

TMTM

©© 2011 The Topps Company, Inc. Classic BattleTech, BattleTec 2011 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech h, ’Mech and BattleMech are trademarks of The are trademarks of The Topps CompanyTopps Company, Inc. All , Inc. All rights reserved. Catalyst Game rights reserved. Catalyst Game Labs and theLabs and the
Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

LLAAM M DDAATTAA WWAARRRRIIOOR R DDAATTAA

CRITICAL HIT TABLECRITICAL HIT TABLE

HEAT DATAHEAT DATA

1 1
33

22
55

33
77

44
1010

55
1111

66
DeadDeadConsciousness#Consciousness#

Hits TakenHits Taken

Type:Type:

Movement Points:Movement Points:

BattleMech ModeBattleMech Mode

Tech Base:Tech Base:

Weapons & Equipment Inventory Weapons & Equipment Inventory (hexes)(hexes)

QQttyTyT yyppee LLoocc HHtt DDmmgg MMiinn SShhtMtM eedLdL nngg AAeerroo

Tonnage:Tonnage:

Walking:Walking:

Running:Running:

Jumping:Jumping:

AirMech Mode AirMech Mode

Cruising:Cruising:

Flank:Flank:

Fighter ModeFighter Mode

Safe Thrust:Safe Thrust:

Max Thrust:Max Thrust:

Name:Name:

GGuunnnneerry Sy Skkiillll:: PPiilloottiinng g SSkkiillll::

Aerospace Aerospace

BattleMechBattleMech

GGuunnnneerry Sy Skkiillll:: PPiilloottiinng g SSkkiillll::

Life SupportLife Support
Landing GearLanding Gear

Structural Integrity Structural Integrity

Sensor HitsSensor Hits

Gyro HitsGyro Hits

Engine HitsEngine Hits
Avionics Avionics

Left ArmLeft Arm

1-31-3

11.. SShhoouullddeerr
2.2. UpUppeper Ar Arm rm AcActutuatatoror
3.3.

4.4.
5.5.
6.6.

4-64-6

1.1.
2.2.
3.3.
4.4.
5.5.
6.6.

Left TorsoLeft Torso

1-31-3

1.1.
2.2.
3.3.
4.4.
5.5.
6.6.

4-64-6

1.1.
2.2.
3.3.
4.4.
5.5.
6.6.

Left LegLeft Leg
11.. HHiipp
2.2. UpUppeper Lr Leg eg AcActutuatatoror
3.3. LoLowewer Lr Leg eg AcActutuatatoror
4.4. FoFoot ot AcActutuatatoror
5.5.
6.6.

1-31-3

1.1.
2.2.
3.3.

4.4.
5.5.
6.6.

4-64-6

1.1.
2.2.
3.3.
4.4.
5.5.
6.6.

1-31-3

1.1.
2.2.
3.3.
4.4.
5.5.
6.6.

4-64-6

1.1.
2.2.
3.3.
4.4.
5.5.
6.6.

1.1.
2.2.
3.3.
4.4.
5.5.
6.6.

HeadHead
1.1.
2.2.
3.3.
4.4.

5.5.

Avionics Avionics

6.6.

1-31-3

1.1.
2.2.
3.3.
4.4.
5.5.

Landing GearLanding Gear

Landing GearLanding Gear
Avionics Avionics AvionicsAvionics

Landing GearLanding Gear

6.6.

4-64-6

1.1.
2.2.
3.3.
4.4.
5.5.
6.6.

Center TorsoCenter Torso

Right ArmRight Arm
ShoulderShoulder
Upper Arm ActuatorUpper Arm Actuator

Right TorsoRight Torso

Right LegRight Leg
HipHip
Upper Leg ActuatorUpper Leg Actuator
Lower Leg ActuatorLower Leg Actuator
Foot ActuatorFoot Actuator

Damage TransferDamage Transfer

DiagramDiagram

HeatHeat

ScaleScale

Overflow

0

1

2

3

4

5*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

*

19

20

21

22

23

24

25

26

27

28

29

30

6

7

8

9

10

11

12

13

14

15

17

18

16

HeatHeat
Level* Level* EffectsEffects
30 Shutdown30 Shutdown
2828 Ammo Exp. avoid on 8+
2626 Shutdown, avoid on 10+
2525 –5 Movement Points

/Rand. Movement 10+
2424 +4 Modifier to Fire
2323 Ammo Exp. avoid on 6+
2222

Shutdown, avoid on 8+ 2020 –4 Movement Points
/Rand . Movement 8+

1919 Ammo Exp. avoid on 4+
1818 Shutdown, avoid on 6+
1717 +3 Modifier to Fire
1515 –3 Movement Points

/Rand. Movement 7+
1414 Shutdown, avoid on 4+
1313 +2 Modifier to Fire
1010 –2 Movement Points

/Rand. Movement 6+
88 +1 Modifier to Fire
55 –1 Movement Points

/Rand. Movement 5+

(AirMech +3)

ARMOR DIAGRAM ARMOR DIAGRAM

A A

DD

BB

CC

FF

EE

Advanced Advanced
MovementMovement
CompassCompass

INTERNAL STRUCTURE DIAGRAMINTERNAL STRUCTURE DIAGRAM

Head

Center

Torso

(18)

Right

Leg

(13)

Left

Arm

(9)

Right

Arm

(9)

Left Torso (13) Right Torso (13)

Left

Leg

(13)

Right
Leg
(16)

Left
Leg
(16)

Left Arm

(13)

Right Arm

(13)

Torso Rear

(10)

Right Left

Torso Rear

(10)

Right Torso

(15)

Left Torso

(15)

Center

Torso

Rear (12)

Center

Torso

(15)

Head (9)

Fusion EngineFusion Engine
Fusion EngineFusion Engine
Fusion EngineFusion Engine

Fusion EngineFusion Engine
Fusion EngineFusion Engine
Fusion EngineFusion Engine

GyroGyro

GyroGyro

GyroGyro
GyroGyro

SensorsSensors

Small CockpitSmall Cockpit

Life SupportLife Support
SensorsSensors

Heat Sinks:Heat Sinks:

10 (20)

Double

Lower Arm ActuatorLower Arm Actuator

Hand ActuatorHand Actuator
Double Heat Sink Double Heat Sink
Double Heat Sink Double Heat Sink

Double Heat Sink Double Heat Sink
Roll Again
Roll Again
Roll Again

Roll Again
Roll Again

Roll Again
Improved Jump JetImproved Jump Jet
Improved Jump JetImproved Jump Jet

Improved Jump JetImproved Jump Jet
Improved Jump JetImproved Jump Jet

Improved Jump JetImproved Jump Jet
Improved Jump JetImproved Jump Jet
LRM 15 (C)LRM 15 (C)
LRM 15 (C)LRM 15 (C)

Roll Again

Roll Again
Roll Again

Ammo (LRM 15) 8 Ammo (LRM 15) 8

Double Heat Sink Double Heat Sink
Double Heat Sink Double Heat Sink

Double Heat Sink Double Heat Sink
ER Large Laser (C)ER Large Laser (C)
ER Small Laser (C)ER Small Laser (C)
Roll Again

Roll Again

BV:BV: 2,713

4

6

4

18

27

6

9

S-WN-2LAM S-WN-2LAM WANETWANETAA

Mixed Inner Sphere
(Experimental)
Jihad

55

Roll Again

Improved Jump JetImproved Jump Jet
Improved Jump JetImproved Jump Jet

Improved Jump JetImproved Jump Jet
Improved Jump JetImproved Jump Jet

Improved Jump JetImproved Jump Jet
Improved Jump JetImproved Jump Jet
LRM 15 (C)LRM 15 (C)
LRM 15 (C)LRM 15 (C)

Roll Again

Roll Again
Roll Again

Ammo (LRM 15) 8 Ammo (LRM 15) 8

Lower Arm ActuatorLower Arm Actuator

Hand ActuatorHand Actuator

1 ER Large Laser (C) RA 12 10 [DE] — 8 15 25 10 (E)

1 ER Small Laser (C) RA 2 5 [DE] — 2 4 6 5 (S)

1 LRM 15 (C) RT 5 1/Msl. — 7 14 21 9 (L)

[M,C,S]

1 LRM 15 (C) LT 5 1/Msl. — 7 14 21 9 (L)

[M,C,S]

Fuel: 80

Roll Again

Page 170

TMTM

BABATTLETECH ETTLETECH E RASRAS
The BattleTech universe is a living, vibrant entity that grows each

year as more sourcebooks and fiction are published. A dynamic

universe, its setting and characters evolve over time within a highly

detailed continuity framework, bringing everything to life in a way a

static game universe cannot match.

However, the same dynamic energy that makes BattleTech so

compelling can also make it confusing, with so many sourcebooks

published over the years. As people encounter BattleTech, get

hooked and start to obtain sourcebooks, they need to know where a

particular sourcebook is best used along the BattleTech timeline.

To help quickly and easily convey the timeline of the BattleTech

universe—and to allow a player to easily “plug in” a given

sourcebook—we’ve divided BattleTech into six major eras. (For

those that own the BattleTech Introductory Box Set, the year dates in

parentheses following each era’s title correspond to the maps found

in the Inner Sphere at a Glance sourcebook.)

STAR LEAGUE STAR LEAGUE 25725700

Ian Cameron, ruler of the Terran Hege-

mony, concludes decades of tireless effort

with the creation of the Star League, a

political and military alliance between all Great

Houses and the Hegemony. Star League armed

forces immediately launch the Reunification War, forcing the Periphery

realms to join. For the next two centuries, humanity experiences a
golden age across the thousand light-years of human-occupied space

known as theInner Sphere. It also sees the creation of the most powerful

military in human history.

SUCCESSIOSUCCESSIO N WARS N WARS 3023025, 3030, 30405, 3030, 3040

Every last member of First Lord Richard Cam-

eron’s family is killed during a coup launched

by Stefan Amaris. Following the thirteen-year

war to unseat him, the rulers of each of the

five Great Houses disband the Star League.

General Aleksandr Kerensky departs with

eighty percent of the Star League Defense

Force beyond known space and the Inner

Sphere collapses into centuries of warfare known as

the Succession Wars that will eventually result in a massive loss of

technology across most worlds.

CLAN ICLAN I NVASION NVASION 3053052, 30572, 3057
A mysterious invading force strikes the

coreward region of the Inner Sphere . The

invaders, called the Clans, are descendants

of Kerensky’s SLDF troops, forged into a

society dedicated to becoming the greatest

fighting force in history. With vastly superior

technology and warriors, the Clans conquer

world after world. Eventually this outside threat

will forge a new Star League, something hundreds of years of warfare

failed to accomplish. In addition, the Clans will act as a catalyst for a

technological renaissance.

CIVIL CIVIL WAR 3062, 3067WAR 3062, 3067

The Clan threat is eventually lessened

with the complete destruction of a Clan.

With that massive external threat appar-
ently neutralized, internal conflicts explode

around the Inner Sphere. House Liao conquers

its former Commonality, the St. Ives Compact; a rebellion of military

units belonging to House Kurita sparks a war with their powerful

border enemy, Clan Ghost Bear; the fabulously powerful Federated

Commonwealth of House Steiner and House Davion collapses into five

long years of bitter civil war.

JIH JIH AD 3067, CURREAD 3067, CURRENTNT

Following the Federated Common-

wealth Civil War, the leaders of the Great

Houses meet and disband the new Star

League, declaring it a sham. The pseudo-

religious Word of Blake—a splinter group

of ComStar, the protectors and controllers of

interstellar communication—launch the Jihad: an interstellar war

that will ultimately pit every faction against each other and even

against themselves, as weapons of mass destruction are used for thefirst time in centuries while new and frightening technologies are

likewise unleashed.

DARK AGE 3132+DARK AGE 3132+

Under the guidance of Devlin Stone, the

Republic of the Sphere is born at the heart of

the Inner Sphere following the Jihad. One of

the more extensive periods of peace begins

to break out as the 32nd century dawns. The

factions, to one degree or another, embrace dis-

armament and the massive armies of the Succession Wars begin to

fade. However, in 3132 eighty percent of interstellar communications

collapses, throwing the universe into chaos. Wars almost immediately

erupt and the factions begin rebuilding their armies.

SOURCEBOOKSSOURCEBOOKS

As Catalyst Game Labs continues to publish new BattleTech prod-

ucts (and reprint previously published products), easy reference

logos—corresponding to those above—will be printed directly on

their back covers. This will allow retailers and players alike to know at

a glance what eras are covered by a given product. For additionalease

of reference, era logos will also appear on product’s sell sheet, on-line

products page and so on.

Note that if a Catalyst Game Labs BattleTech product does not con-

tain an era logo, then it is considered a core rulebook or supplement

to be used across all eras, such as theIntroductory Box Set, Total Warfare

and so on.

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