Download Poly-Modeling With 3ds Max Thinking Outside of the Box PDF

TitlePoly-Modeling With 3ds Max Thinking Outside of the Box
TagsMathematics Software 3 D Modeling Computing And Information Technology Autodesk 3ds Max
File Size33.4 MB
Total Pages278
Table of Contents
                            Front Cover
Poly-Modeling with 3ds Max
Copyright Page
Contents
Acknowledgments
Chapter 1 Introduction
Chapter 2 Modeling Types
	Spline-Modeling
	Controlling Bezier Handles
	Spline-Modeling an Eye Socket
	Patch-Modeling
	Patch-Modeling a Computer Mouse
	Box-Modeling
	Box-Modeling a Cartoon Turtle’s Head
	Poly-Modeling
Chapter 3 Poly-Modeling Basics
	Working at the Edge Level
	Working at the Border Level
	Working at the Polygon Level
	Working at the Element Level
	Working at the Vertex Level
	Poly-Modeling a Nose Using the Shift–Drag Technique
	Selections and Conversions
Chapter 4 Modifiers—Letting Max Do the Work for You
	TurboSmooth and MeshSmooth
Chapter 5 Derivative Modeling and Other Techniques to Speed Up Your Poly-Modeling Work Flow
Chapter 6 Theory and Application
Chapter 7 Preparation
Chapter 8 Hard-Edge Modeling
	Modeling the Body Panels
	Modeling the Wheel
Chapter 9 Organic/Soft-Edge Modeling
	Poly-Modeling: Iguana’s Head
	Poly-Modeling: Iguana’s Body
Chapter 10 Mixing It Up
	Mixing Techniques
	Softening Hard Edges
Chapter 11 Nonmodeled Geometric Detail—Bump and Displacement Mapping
	ZBrush Basics
	Mudbox Basics
	3ds Max to ZBrush
	Back in 3ds Max
Chapter 12 Scripts, Plug-Ins, and Other Additions
Chapter 13 Final Word
Index
	A
	B
	C
	D
	E
	F
	G
	H
	I
	L
	M
	N
	O
	P
	Q
	R
	S
	T
	U
	V
	W
	Z
                        

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